The Hungarian Guggenheim is an interesting example of modern museum design. They realised that the millennials are the 'future museum professionals' so worked with three universities in order to revamp and redesign the whole building and brand in order for it to fit 'todays Hungary'.
The Cooper Hewitt branch of the Smithsonian is an amazing example of museum experience design. They closed down for 5 years in order to improve the whole experience and have only just reopened. They have 5 main new elements to the experience, one of which is a digital pen that you carry around with you around the museum and touch it to the labels of a display to save that information for later. It acts as a 'quiet' interactive device - one that doesn't attract too much attention but is always there and ready to be used.
It can also be used with the large interactive tables scattered around the museum in order to access your saved information and to discover related exhibitions that may not currently be on display. It also allows many other interactive elements such as sketching which are all saved for later that can be accessed online after the visit.
It was interesting to see how the Faberge Museum (along with many others) is now focussing energy on displaying all it's collections online. It feels like they have been defeated and are going digital rather than focusing on the actual experience.
There is this interesting idea out there about the concept of the 'third space' - the first and second being home and work. The third space is essentially a social space, The Centre for the Future of Museums talks about how the third space is the new emerging concept for experience designers and with the use of technology can become amazing spaces. They talk about how this concept can easily be implemented into spare exhibition space in museums in order to create these social community hubs and how they would easily reap the rewards if this was to happen.
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