Sunday, 26 April 2015

Harry - Existing Industry Example Research


The Hungarian Guggenheim is an interesting example of modern museum design. They realised that the millennials are the 'future museum professionals' so worked with three universities in order to revamp and redesign the whole building and brand in order for it to fit 'todays Hungary'.




The Cooper Hewitt branch of the Smithsonian is an amazing example of museum experience design. They closed down for 5 years in order to improve the whole experience and have only just reopened. They have 5 main new elements to the experience, one of which is a digital pen that you carry around with you around the museum and touch it to the labels of a display to save that information for later. It acts as a 'quiet' interactive device - one that doesn't attract too much attention but is always there and ready to be used.

It can also be used with the large interactive tables scattered around the museum in order to access your saved information and to discover related exhibitions that may not currently be on display. It also allows many other interactive elements such as sketching which are all saved for later that can be accessed online after the visit.



It was interesting to see how the Faberge Museum (along with many others) is now focussing energy on displaying all it's collections online. It feels like they have been defeated and are going digital rather than focusing on the actual experience.


There is this interesting idea out there about the concept of the 'third space' - the first and second being home and work. The third space is essentially a social space, The Centre for the Future of Museums talks about how the third space is the new emerging concept for experience designers and with the use of technology can become amazing spaces. They talk about how this concept can easily be implemented into spare exhibition space in museums in order to create these social community hubs and how they would easily reap the rewards if this was to happen.

Paige - museum examples / research

National September 11 Memorial Museum
National September 11 Memorial Museum
National September 11 Memorial Museum
Exploratorium


San Francisco museum
The Exploratorium is an eye-opening, playful place—in San Francisco and online—to explore how the world works. For 40-plus years, we’ve offered creative, thought-provoking exhibits, experiences, tools, and projects that ignite curiosity, encourage exploration, and lead to profound learning.
Local Rates
National September 11 Memorial Museum
National September 11 Memorial Museum
National September 11 Memorial Museum
Bay Area Residents (nine-county area) receive local rates.
First Thursdays of the Month • 6:00 P.M.–10:00 P.M.
Exploratorium, Pier 15
$15 General; $10 Members; Free for Lab Members

Note: The Exploratorium is open for adults (ages 18+) every Thursday evening from 6:00–10:00 p.m. After Dark events are held on the first Thursday evening of each month.

Experience life After Dark, an evening series exclusively for adults that mixes cocktails, conversation, and playful, innovative science and art events.

Not a theater, cabaret, or gallery, After Dark contains aspects of all three. Each evening showcases a different topic—from music to sex to electricity—but all include a cash bar and film screenings, plus an opportunity to play with our hundreds of hands-on exhibits. Join us and mingle with inventive scientists, artists, musicians, programmers, and designers. Enjoy live performances, provocative films, interesting music, cutting-edge technology, unexpected extravaganzas, and more, depending on each evening's lineup. And all night long, delicious nibbles and outrageous bay views are available at the SeaGlass restaurant. Leave the kids at home and meet friends or take a date. Where else can you find an intellectually stimulating playground for adults?

Thursday Evening Adult-Only Admission Tickets

Thursday evenings are exclusive adult-only hours for ages 18 and up. All ages are welcome from 10:00 a.m. to 5:00 pm. We close at 5:00 p.m. and reopen at 6:00 p.m., when we feature adult-only special programming, along with cocktails. Our acclaimed After Dark series is on the first Thursday of each month. If you'd like to visit before 5:00 p.m. and stay for evening adult-only hours, you must purchase separate daytime and evening tickets.

 http://www.exploratorium.edu/visit/calendar/after-dark


 Augmented Reality App




http://www.meldmedia.com/110059/1052081/work/augmented-reality-app


Mam after dark

Milwaukee Art Museum




http://mam.org/afterdark/ 


 National September 11 Memorial Museum 


National September 11 Memorial Museum
National September 11 Memorial Museum
National September 11 Memorial Museum
National September 11 Memorial Museum
 The Museum tells the story of the events of 9/11 through artefacts that range in scale from the monumental to the intimate, as well as through first-person accounts and multimedia displays. The Museum gives voice to the experiences of many, shaping individual narratives into a story of global impact and a place for people from around the world to come together, bear witness, and reflect.
National September 11 Memorial Museum
National September 11 Memorial Museum

Acoustic Design | Jaffe Holden

Conservation | Art Preservation Services

Owner Representation | Zubatkin Owner Representation, LLC

Museum Architect | Davis Brody Bond, LLP

Pavilion Architect | Snøhetta

Construction Manager | Lend Lease

Project Brief

The National September 11 Memorial Museum presents multiple perspectives on the experience of this complex and continually evolving history. The Museum is designed to accommodate a wide spectrum of users who feel, each in their own way, strong personal connections to 9/11. Designed with visitors’ varied personal experiences in mind, along with evolving notions about the meaning of 9/11, the Muse
- See more at: http://newyorkdesignaward.com/nyc15/entry_details.asp?ID=13751&Category_ID=6521#sthash.V2UIztKn.dpuf

Physical materials and archaeological remnants provide a “here-and-now” museum experience—a safe environment for encountering difficult history. Digital materials—mostly narrative accounts—provide a compelling sense of the “there-and-then” of 9/11 without immersing people in a re-creation of the day. The Museum facilitates memorialization and mourning, gaining new perspectives on the events, and placing our own experiences and reflections on 9/11 into the context of others.

When considering audience, we realized that at the extremes there would be both insiders who survived the day and also those who know nothing about 9/11. Our core strategy was to use the stories from one to engage the other, leading us to rethink the idea of a museum as a platform for storytelling. Visitors share their own experiences and construct their own understanding; the Museum gathers these reflections, turning the experience into a collective act of memory.

Digital material was gathered in an open online call for 9/11 stories, simultaneously building a community, awareness of the project, and a new global archive. Visitors have the opportunity to leave a message by writing digitally at the Signing Steel interactive. Also novel is the seamless integration of media, artifact, and environment. Examples include the subtle use of projection on the concrete walls of the site and select steel artifacts in many of the exhibition areas, and the interplay of media-based storytelling with physical portraits, objects, and a sanctum-like innermost space whose glass floor reveals the fragmented concrete slab that was the original foundation of one of the Twin Towers.

http://newyorkdesignaward.com/nyc15/entry_details.asp?ID=13751&Category_ID=6521


Acoustic Design | Jaffe Holden

Conservation | Art Preservation Services

Owner Representation | Zubatkin Owner Representation, LLC

Museum Architect | Davis Brody Bond, LLP

Pavilion Architect | Snøhetta

Construction Manager | Lend Lease

Project Brief

The National September 11 Memorial Museum presents multiple perspectives on the experience of this complex and continually evolving history. The Museum is designed to accommodate a wide spectrum of users who feel, each in their own way, strong personal connections to 9/11. Designed with visitors’ varied personal experiences in mind, along with evolving notions about the meaning of 9/11, the Muse
- See more at: http://newyorkdesignaward.com/nyc15/entry_details.asp?ID=13751&Category_ID=6521#sthash.V2UIztKn.dpuf

Longing for Mecca–The Pilgrim’s Journey


The challenge was to create a personal exhibition accessible to a wide audience. Longing for Mecca takes visitors on the pilgrim’s journey, guiding them through a step-by-step introduction to the Hajj. Previously on show at the British Museum in London, it was redesigned and adapted for a Dutch audience.

Objects from various collections, personal stories, and in-depth reports provide a comprehensive picture of the journey. Each space in the exhibition represents a stage in the Hajj, made distinct through light, color, objects, film, and sound.

Graphic design plays a significant role in the exhibition themes. Each stage of the Hajj is represented by a different color. At the entrance, texts from the Qur’an on pieces of fabric provide, for instance, the setting in which a dynamic presentation of moving letters was chosen deliberately. Stimulated by this “longing” for Mecca, in the next room visitors receive practical tips on how to prepare for the Hajj. An impressive range of facts and figures is presented graphically. The long corridor that follows displays a series of maps that each show a different route to Mecca.

https://segd.org/longing-mecca-exhibition


Tom Bradley International Terminal 




Los Angeles International Airport

The digital media features are located along key points of engagement in the passenger departure and arrival itineraries, and are integrated within the architectural fabric of the terminal. Each feature, designed with a distinct identity, acts as a "medium" with unique functionalities in the integral media ecology.

The Time Tower is a 72-foot-tall, four-sided digital media structure that serves as the orientation point for passengers in the terminal's Great Hall. It not only provides the time, it expresses time through slow-motion scenes and hourly clock strikes that celebrate moments in LA's cinematic history. The Time Tower was programmed with four content layers to create 3-D trompe l'oeil effects and an interactive base that reacts to the gestures of passengers.

The Story Board, a 120-foot-array of eight digital displays visible from multiple points across the expanse of the Great Hall, was designed to serve as a canvas for ambient narratives. The Destination Board reinterprets the traditional flight information display by using live feeds to animate imagery and information about the destination cities. The 82-foot-tall Welcome Wall greets arriving passengers with high-definition video and welcome messages in their native languages, keyed to the origin of arriving flights. The Bon Voyage Wall is directed to departing passengers, offering video sendoffs expressive of Los Angeles culture. The Portals, a series of ten 28-foot-tall stacked LCDs, present imagery in the art traditions of the destination cities, interactively programmed to react to passengers’ movements en route to embarkation.

https://segd.org/lax-tom-bradley-international-terminal


The Ventspils Museum permanent exhibition


The Ventspils Museum permanent exhibition is located in the 13th century Castle of the Livonian Order of Knights, one of the oldest castles in Latvia. Design Studio H2E took this special context into consideration in creating the exhibition. The team’s design concept is based on the shards of history that have impacted the castle and the port city over the course of centuries. The team translated the concept of shards visually through asymmetrical, polygonal shapes that form furniture, display cases, interactive stations, and other elements throughout the exhibition. The design language was intended to create an emotional and spatial adventure in itself; therefore, digital technologies and interactives were dispensed sparingly.

The aesthetics of the broken lines (shards) symbolizes the heterogeneous course of history with all its turns of power, facets, and revolutions; the figurative shards illustrate the preserved fragments of the former wholeness of time. In the exhibition, traditionally matte materials were replaced with glass surfaces which, being achromatic, absorb the colors of the surrounding space and give visitors a chance to observe themselves in the mirrors of history, in historical context. Glass surfaces were patinated (after a year of glazing experiments by the design team), muting their brightness and avoiding any dissonance with the historic environment.

https://segd.org/ventspils-museum-exhibition

Sherlock Holmes Exhibition


Enter the mind of the city’s most iconic consulting detective and for one night & immerse yourself in Sherlock's unique pursuits and habits. Plus get a combined ticket and see our Sherlock Holmes exhibition after hours. Including galleries by twilight and late night bars.

The evening's highlights:

Specially commissioned performance:Invitation to Fall with Amy Sharrocks
In the Museum of London's spotlit theatre, inspired by the story of the Reichenbach Falls in the Final Problem, you are invited to come for a fall. more information about this special commission - See more at: http://www.museumoflondon.org.uk/london-wall/whats-on/events-calendar/event-details/?eventID=6920#sthash.QCR5mK6r.dpuf
 
In the Museum of London's spotlit theatre, inspired by the story of the Reichenbach Falls in the Final Problem, you are invited to come for a fall.

Installation: Memory Maze

Wander through a maze of memories inspired by Sherlock. Learn the science behind memory and the mind and contribute your own recollections to creative science guru's,

Bartistu demos: a gentleman uses his brain over his brawn.

Learn the gentleman's art of self-defence, with Jujitsu expert and Bartitsu enthusiast,James Garvey who teaches the ancient art at the Idler Academy.

Comedy: Sherlock Improv

Give anyone who has ever written a Sherlock story a run for their money and join comedy improv gurus to help crowdsource some witty new sherlock sketches

Life Drawing

London Drawing use original canon excerpts to recreate a study of Sherlock's bohemian side

With talks from Sherlock Fashion curator, Tim Long, a memory expert and free reign to indulge your inner Sherlock geek with creative art workshoppers, Hurdy Gurdy.
Enter the mind of the city’s most iconic consulting detective and for one night only immerse yourself in Sherlock's unique pursuits and habits. Plus get a combined ticket and see our Sherlock Holmes exhibition after hours. Including galleries by twilight and late night bars.

The evening's highlights:

Specially commissioned performance:
Invitation to Fall with Amy Sharrocks
In the Museum of London's spotlit theatre, inspired by the story of the Reichenbach Falls in the Final Problem, you are invited to come for a fall. more information about this special commission

Installation: Memory Maze
Wander through a maze of memories inspired by Sherlock. Learn the science behind memory and the mind and contribute your own recollections to creative science guru's, Guerilla Science's, interactive memory repository. Designed in collaboration with Broqwiem.

Bartistu demos: a gentleman uses his brain over his brawn.
Learn the gentleman's art of self-defence, Bartistu, with Jujitsu expert and Bartitsu enthusiast, James Garvey who teaches the ancient art at the Idler Academy.

Comedy: Sherlock Improv
Give anyone who has ever written a Sherlock story a run for their money and join comedy improv gurus Shoot from the Hip! to help crowdsource some witty new sherlock sketches.

Life Drawing
London Drawing use original canon excerpts to recreate a study of Sherlock's bohemian side.

With talks from Sherlock Fashion curator, Tim Long, a memory expert and free reign to indulge your inner Sherlock geek with creative art workshoppers, Hurdy Gurdy.
- See more at: http://www.museumoflondon.org.uk/london-wall/whats-on/events-calendar/event-details/?eventID=6920#sthash.QCR5mK6r.dpuf

http://www.museumoflondon.org.uk/london-wall/whats-on/events-calendar/event-details/?eventID=6920


Scare Tactics





In the video-game industry, the fastest way to the hearts of gamers is to immerse them in an experience so realistic that the forces of evil could jump out of the screen. Capcom USA Inc. has done just that with its "Dead Rising" video games that turn players into slayers in a zombie-infested town. But to bring its fear factor to attendees at the 2013 Electronic Entertainment Expo, Capcom made its zombies jump off the screen – literally – by planting them right on the show floor in all their staggering glory.

Capcom's "Dead Rising 3" display was the Wrench-O-Rama garage, a setting plucked right from the game and meticulously recreated. Encompassing an area of 365 square feet, the triangular space had two aisle-facing sides, each with 27 feet of frontage, and was caged by a tall chain-link fence along the perimeter. Inside, zombies lurched and snarled, reaching through and thrashing against the chain link in an effort to get at passersby.
Designers at Pinnacle Exhibits Inc. made the stability of the fence appear sketchy, causing attendees to jump back in fear when the creatures threw themselves against it and seemed as if they might break free.

 http://www.exhibitoronline.com/topics/article.asp?ID=1631&catID=72

Steph - museum examples / research

Museum examples:

Most popular museums:


Disney world:



My Disney experience: Create your own profile and collect personalised information about your Disney plan and experience:






What Disney can teach us about museum-based learning:

Digital media and museum based learning. Disney influenced this museum with how they can adapt the museum experience.
The integration of traditional print guide, mobile activities and live facilitator. Combining play and games with learning.

http://www.mooshme.org/2015/03/what-disney-world-can-teach-us-about-museum-based-learning-part-1/









Help New York build a time machine:
(interactive data base to view and learn the history of New York) – really interesting- outreach project. Looking to involve the community to build this data base. Connecting with the community in a project that is for the community.
http://www.citylab.com/tech/2015/02/help-new-york-build-a-digital-time-machine/386087/?utm_source=atlanticFB

 

 


Corning museum of glass NY 
(lots of comments in reviews about great ‘hands on’ experiences, workshops, informative demonstrations) – four main elements that this museum covers is: Explore / Watch / Make / Discover, and they put these services into action. http://www.cmog.org/
They saw the importance of the new architecture that adds to the experience of the contemporary glass art exhibition. Also the importance of natural light http://theglassage.com/museum-expands-to-create-a-new-experience-with-glass/









3D art museum in the Philippines – Art in Island/paradise:
Interactive art museum.
It’s a selfie museum – where they have recreated famous artworks and other art works set up for creative selfie opportunities. They are taking hold of social media to make viewing art interactive and fun.

Reviews:


Also utilising social media with 'pin it' and FB like options




Seattle Emerging museum professionals:
This is an association made up of museum professionals who have created a way to connect with other museum professionals- as a forum for ideas and career development, discover ways to increase their impact in the museum field. To talk about the NW museum scene.  They also have events, trivia nights, they question new and old methods of exhibiting work and workshops.








MONA:
http://www.mona.net.au/past-exhibitions
Really interesting and reviews see it as popular. Most people didn’t understand a lot of the art but found it evoking, challenging – a good platform for discussion. More of a fine art, installation and contemporary art gallery.

use of technology instead of wall labels